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Tasque Manager VRChat Full Body Tracking 3D Model

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    ¥ 1,400

Tasque Manager 3D Model designed for VRChat! SFW Model! --Model Specs & Features-- 20k polys 1 Material Full Body Tracking Physbones 6 Custom Facial Gestures Viseme Support Tail Sway Animation Thicc Size Slider Breast Size Slider Color Hue Slider (PC ONLY) Toggle Whip SDK3 (+ Unity 2022) Gogo Loco 1.8.1 w/Fly Poiyomi Toon Shader --Changelog-- 1.3.0 - Physbone Updated! 2.0.0 - Reworked new body mesh, optimized Physbones for also Quest usage 2.0.1 - Fixed view head position, noted Color Hue change is only shown for PC 2.1.0 - Updated Poiyomi 8.1 shader, Updated Gogo Loco 1.7.6 (Scale slider), Re-organized file structure 2.2.0 - Updated Gogo Loco 1.8.1 with Fly 2.3.0 - 2022.3.6f1 Repack, Fixed gesture expression locking issue for some VR controllers 2.4.0 - Added toggle for drape, minor changes to mesh and rig. --Files Included-- Blender Raw File (3.6.5) Textures (PNG only, I don't have any layered files) Unity Package (2022.3.6f1) with Scene, FBX, animations, and effects. All setup and ready for upload! --Instructions for VRChat PC-- 1. Download Unity Hub: https://unity.com/download 2. Make a new Avatar project with VRChat Creator Companion (VCC) https://vrchat.com/home/download 3. (Optional) Import Poiyomi Toon Shader (8.1): https://github.com/poiyomi/PoiyomiToonShader/releases 4. Import my provided .unitypackage file Open Avatar.scene, login using the VRchat SDK, build & upload! --Instructions for VRChat Quest (Cont.)-- 1. Copy the Avatar ID that generated after uploading to PC (In the VRChat SDK, click on the Content Manager tab, you'll see "Copy ID") 2. Click on the _Quest avatar and attach/paste the Avatar ID (In the Inspector, on the Pipeline Manager component, you'll see "Blueprint ID", then click Attach) 3. Click on File > Build Settings... > Android > Switch Platform (Delete _PoiyomiShaders folder if you imported to help speed up the process) 4. Open the VRChat SDK and build & upload again! (If "Build & Publish for Android" is gray, delete/inactive the PC avatar) **Please do not make public** **Please do not redistribute** --Contact-- Twitter: https://twitter.com/Shadsterwolf すみません、にほんご はなせません。(╯°□°)╯︵ ┻━┻

Tasque Manager VRChat Full Body Tracking 3D Model
Tasque Manager VRChat Full Body Tracking 3D Model
Tasque Manager VRChat Full Body Tracking 3D Model
Tasque Manager VRChat Full Body Tracking 3D Model
Tasque Manager VRChat Full Body Tracking 3D Model
Tasque Manager VRChat Full Body Tracking 3D Model
Tasque Manager VRChat Full Body Tracking 3D Model
Tasque Manager VRChat Full Body Tracking 3D Model
Tasque Manager VRChat Full Body Tracking 3D Model
Tasque Manager 3D Model designed for VRChat! SFW Model! --Model Specs & Features-- 20k polys 1 Material Full Body Tracking Physbones 6 Custom Facial Gestures Viseme Support Tail Sway Animation Thicc Size Slider Breast Size Slider Color Hue Slider (PC ONLY) Toggle Whip SDK3 (+ Unity 2022) Gogo Loco 1.8.1 w/Fly Poiyomi Toon Shader --Changelog-- 1.3.0 - Physbone Updated! 2.0.0 - Reworked new body mesh, optimized Physbones for also Quest usage 2.0.1 - Fixed view head position, noted Color Hue change is only shown for PC 2.1.0 - Updated Poiyomi 8.1 shader, Updated Gogo Loco 1.7.6 (Scale slider), Re-organized file structure 2.2.0 - Updated Gogo Loco 1.8.1 with Fly 2.3.0 - 2022.3.6f1 Repack, Fixed gesture expression locking issue for some VR controllers 2.4.0 - Added toggle for drape, minor changes to mesh and rig. --Files Included-- Blender Raw File (3.6.5) Textures (PNG only, I don't have any layered files) Unity Package (2022.3.6f1) with Scene, FBX, animations, and effects. All setup and ready for upload! --Instructions for VRChat PC-- 1. Download Unity Hub: https://unity.com/download 2. Make a new Avatar project with VRChat Creator Companion (VCC) https://vrchat.com/home/download 3. (Optional) Import Poiyomi Toon Shader (8.1): https://github.com/poiyomi/PoiyomiToonShader/releases 4. Import my provided .unitypackage file Open Avatar.scene, login using the VRchat SDK, build & upload! --Instructions for VRChat Quest (Cont.)-- 1. Copy the Avatar ID that generated after uploading to PC (In the VRChat SDK, click on the Content Manager tab, you'll see "Copy ID") 2. Click on the _Quest avatar and attach/paste the Avatar ID (In the Inspector, on the Pipeline Manager component, you'll see "Blueprint ID", then click Attach) 3. Click on File > Build Settings... > Android > Switch Platform (Delete _PoiyomiShaders folder if you imported to help speed up the process) 4. Open the VRChat SDK and build & upload again! (If "Build & Publish for Android" is gray, delete/inactive the PC avatar) **Please do not make public** **Please do not redistribute** --Contact-- Twitter: https://twitter.com/Shadsterwolf すみません、にほんご はなせません。(╯°□°)╯︵ ┻━┻