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Tasque Manager VRChat Full Body Tracking 3D Model

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    ¥ 2,200

Tasque Manager 3D Model designed for VRChat! SFW Model! --Model Specs & Features-- 20k polys 1 Material Full Body Tracking Physbones 6 Custom Facial Gestures Viseme Support Tail Sway Animation Thicc Size Slider Breast Size Slider Color Hue Slider (PC ONLY) Toggle Whip SDK3 (+ Unity 2022) Gogo Loco 1.8.1 w/Fly Poiyomi Toon Shader --Changelog-- 1.3.0 - Physbone Updated! 2.0.0 - Reworked new body mesh, optimized Physbones for also Quest usage 2.0.1 - Fixed view head position, noted Color Hue change is only shown for PC 2.1.0 - Updated Poiyomi 8.1 shader, Updated Gogo Loco 1.7.6 (Scale slider), Re-organized file structure 2.2.0 - Updated Gogo Loco 1.8.1 with Fly 2.3.0 - 2022.3.6f1 Repack, Fixed gesture expression locking issue for some VR controllers 2.4.0 - Added toggle for drape, minor changes to mesh and rig. --Files Included-- Blender Raw File (3.6.5) Textures (PNG only, I don't have any layered files) Unity Package (2022.3.6f1) with Scene, FBX, animations, and effects. All setup and ready for upload! --Instructions for VRChat PC-- 1. Download Unity Hub and install Unity Editor (2022.3.6f1): https://unity.com/releases/editor/whats-new/2022.3.6 2. Make a new Avatar project with VRChat Creator Companion (VCC) https://vrchat.com/home/download 3. (Optional) Import Poiyomi Toon Shader (8.1): https://github.com/poiyomi/PoiyomiToonShader/releases 4. Import my provided .unitypackage file Open Avatar.scene, login using the VRchat SDK, build & upload! --Instructions for VRChat Quest (Cont.)-- 1. Copy the Avatar ID that generated after uploading to PC (In the VRChat SDK, click on the Content Manager tab, you'll see "Copy ID") 2. Click on the _Quest avatar and attach/paste the Avatar ID (In the Inspector, on the Pipeline Manager component, you'll see "Blueprint ID", then click Attach) 3. Click on File > Build Settings... > Android > Switch Platform (Delete _PoiyomiShaders folder if you imported to help speed up the process) 4. Open the VRChat SDK and build & upload again! (If "Build & Publish for Android" is gray, delete/inactive the PC avatar) **Please do not make public** **Please do not redistribute** --Contact-- Twitter: https://twitter.com/Shadsterwolf すみません、にほんご はなせません。(╯°□°)╯︵ ┻━┻

Tasque Manager 3D Model designed for VRChat! SFW Model! --Model Specs & Features-- 20k polys 1 Material Full Body Tracking Physbones 6 Custom Facial Gestures Viseme Support Tail Sway Animation Thicc Size Slider Breast Size Slider Color Hue Slider (PC ONLY) Toggle Whip SDK3 (+ Unity 2022) Gogo Loco 1.8.1 w/Fly Poiyomi Toon Shader --Changelog-- 1.3.0 - Physbone Updated! 2.0.0 - Reworked new body mesh, optimized Physbones for also Quest usage 2.0.1 - Fixed view head position, noted Color Hue change is only shown for PC 2.1.0 - Updated Poiyomi 8.1 shader, Updated Gogo Loco 1.7.6 (Scale slider), Re-organized file structure 2.2.0 - Updated Gogo Loco 1.8.1 with Fly 2.3.0 - 2022.3.6f1 Repack, Fixed gesture expression locking issue for some VR controllers 2.4.0 - Added toggle for drape, minor changes to mesh and rig. --Files Included-- Blender Raw File (3.6.5) Textures (PNG only, I don't have any layered files) Unity Package (2022.3.6f1) with Scene, FBX, animations, and effects. All setup and ready for upload! --Instructions for VRChat PC-- 1. Download Unity Hub and install Unity Editor (2022.3.6f1): https://unity.com/releases/editor/whats-new/2022.3.6 2. Make a new Avatar project with VRChat Creator Companion (VCC) https://vrchat.com/home/download 3. (Optional) Import Poiyomi Toon Shader (8.1): https://github.com/poiyomi/PoiyomiToonShader/releases 4. Import my provided .unitypackage file Open Avatar.scene, login using the VRchat SDK, build & upload! --Instructions for VRChat Quest (Cont.)-- 1. Copy the Avatar ID that generated after uploading to PC (In the VRChat SDK, click on the Content Manager tab, you'll see "Copy ID") 2. Click on the _Quest avatar and attach/paste the Avatar ID (In the Inspector, on the Pipeline Manager component, you'll see "Blueprint ID", then click Attach) 3. Click on File > Build Settings... > Android > Switch Platform (Delete _PoiyomiShaders folder if you imported to help speed up the process) 4. Open the VRChat SDK and build & upload again! (If "Build & Publish for Android" is gray, delete/inactive the PC avatar) **Please do not make public** **Please do not redistribute** --Contact-- Twitter: https://twitter.com/Shadsterwolf すみません、にほんご はなせません。(╯°□°)╯︵ ┻━┻