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Kobayashi (小林) VRChat Full Body Tracking 3D Model

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    ¥ 2,900

Kobayashi (小林) 3D Model designed for VRChat! Both SFW and NSFW Model! --Model Specs & Features-- 69k polys 3 Materials, 3 Textures Full Body Tracking Dynamic Bones (jiggle physics for hair and tail) 6 Facial Emotes 4 Outfits + Coat Viseme Support Tail Sway Animation Toggle Cat Form SDK3 (+ Unity 2022) Gogo Loco (1.8.1) w/Fly Poiyomi Toon Shader Independent Body mesh and Clothing SPS Support --Changelog-- 2.0.0 - Reworked almost the entire model, replaced "Life" outfit with work outfit, added second sweater outfit, added coat, added liquor bottle, added SPS support, added size sliders, added outline slider. 2.0.1 - Fixed various rigging and clipping issues 2.0.2 - Fixed missing SFX prefab error, adjusted hair physbone 2.0.3 - More clipping fixes, fixed cat face when cat mode is on --Files Included-- Blender Raw File (4.2.x) Textures (PNG only) Unity Package (2022.3.22f1) with Scene, FBX, animations, and effects. All setup and ready for upload! --Instructions for VRChat PC-- 1. Download Unity Hub: https://unity.com/download 2. Make a new Avatar project with VRChat Creator Companion (VCC) https://vrchat.com/home/download 3. (Optional) Import Poiyomi Toon Shader (8.1): https://github.com/poiyomi/PoiyomiToonShader/releases 4. Import my provided .unitypackage file Open Avatar.scene, login using the VRchat SDK, build & upload! --Instructions for VRChat Quest (Cont.)-- 1. Copy the Avatar ID that generated after uploading to PC (In the VRChat SDK, click on the Content Manager tab, you'll see "Copy ID") 2. Click on the _Quest avatar and attach/paste the Avatar ID (In the Inspector, on the Pipeline Manager component, you'll see "Blueprint ID", then click Attach) 3. Click on File > Build Settings... > Android > Switch Platform (Delete _PoiyomiShaders folder if you imported to help speed up the process) 4. Open the VRChat SDK and build & upload again! (If "Build & Publish for Android" is gray, delete/inactive the PC avatar) **Please do not make public** **Please do not redistribute** --Contact-- Twitter: https://twitter.com/Shadsterwolf すみません、にほんご はなせません。(╯°□°)╯︵ ┻━┻9

Kobayashi (小林) VRChat Full Body Tracking 3D Model
Kobayashi (小林) VRChat Full Body Tracking 3D Model
Kobayashi (小林) VRChat Full Body Tracking 3D Model
Kobayashi (小林) VRChat Full Body Tracking 3D Model
Kobayashi (小林) VRChat Full Body Tracking 3D Model
Kobayashi (小林) VRChat Full Body Tracking 3D Model
Kobayashi (小林) VRChat Full Body Tracking 3D Model
Kobayashi (小林) VRChat Full Body Tracking 3D Model
Kobayashi (小林) VRChat Full Body Tracking 3D Model
Kobayashi (小林) VRChat Full Body Tracking 3D Model
Kobayashi (小林) VRChat Full Body Tracking 3D Model
Kobayashi (小林) 3D Model designed for VRChat! Both SFW and NSFW Model! --Model Specs & Features-- 69k polys 3 Materials, 3 Textures Full Body Tracking Dynamic Bones (jiggle physics for hair and tail) 6 Facial Emotes 4 Outfits + Coat Viseme Support Tail Sway Animation Toggle Cat Form SDK3 (+ Unity 2022) Gogo Loco (1.8.1) w/Fly Poiyomi Toon Shader Independent Body mesh and Clothing SPS Support --Changelog-- 2.0.0 - Reworked almost the entire model, replaced "Life" outfit with work outfit, added second sweater outfit, added coat, added liquor bottle, added SPS support, added size sliders, added outline slider. 2.0.1 - Fixed various rigging and clipping issues 2.0.2 - Fixed missing SFX prefab error, adjusted hair physbone 2.0.3 - More clipping fixes, fixed cat face when cat mode is on --Files Included-- Blender Raw File (4.2.x) Textures (PNG only) Unity Package (2022.3.22f1) with Scene, FBX, animations, and effects. All setup and ready for upload! --Instructions for VRChat PC-- 1. Download Unity Hub: https://unity.com/download 2. Make a new Avatar project with VRChat Creator Companion (VCC) https://vrchat.com/home/download 3. (Optional) Import Poiyomi Toon Shader (8.1): https://github.com/poiyomi/PoiyomiToonShader/releases 4. Import my provided .unitypackage file Open Avatar.scene, login using the VRchat SDK, build & upload! --Instructions for VRChat Quest (Cont.)-- 1. Copy the Avatar ID that generated after uploading to PC (In the VRChat SDK, click on the Content Manager tab, you'll see "Copy ID") 2. Click on the _Quest avatar and attach/paste the Avatar ID (In the Inspector, on the Pipeline Manager component, you'll see "Blueprint ID", then click Attach) 3. Click on File > Build Settings... > Android > Switch Platform (Delete _PoiyomiShaders folder if you imported to help speed up the process) 4. Open the VRChat SDK and build & upload again! (If "Build & Publish for Android" is gray, delete/inactive the PC avatar) **Please do not make public** **Please do not redistribute** --Contact-- Twitter: https://twitter.com/Shadsterwolf すみません、にほんご はなせません。(╯°□°)╯︵ ┻━┻9