Kobayashi (小林) VRChat Full Body Tracking 3D Model
- ダウンロード商品¥ 2,900
Kobayashi (小林) 3D Model designed for VRChat! Both SFW and NSFW Model! --Model Specs & Features-- 47k polys 2 Materials, 2 Textures Full Body Tracking Dynamic Bones (jiggle physics for hair and tail) 6 Facial Emotes 3 Outfits Viseme Support Tail Sway Animation Toggle Cat Form SDK3 (+ Unity 2022) Gogo Loco (1.8.1) w/Fly Poiyomi Toon Shader Independent Body mesh and Clothing --Changelog-- 1.0.1 - Minor fixes to weight paint, minor change to outfit shader 1.1.0 - Added expression override sub menu, Adjustments to body mesh and some of the outfits, minor changes to textures, minor changes to body material, plenty of weight paint fixes and clipping fixes mostly around the neck, legs, and feet. 1.2.0 - Added Gogo Locomotion, Minor adjustment to body mesh around the arms 1.2.1 - Fixed and re-packaged asset missing gogo locomotion implementation 1.3.0 - Added Quest and Physbone support! 1.4.0 - Updated Poiyomi 8.1 shader, Updated Gogo Loco 1.7.6 (Scale slider), Re-organized file structure 1.5.0 - Updated Gogo Loco 1.8.1 with Fly 1.6.0 - 2022.3.6f1 Repack, Fixed gesture expression locking issue for some VR controllers 1.6.1 - Fixed upload glitch caused by FX controller having a null/invalid layer --Files Included-- Blender Raw File (3.5.6) Textures (PNG only) Unity Package (2022.3.6f1) with Scene, FBX, animations, and effects. All setup and ready for upload! --Instructions for VRChat PC-- 1. Download Unity Hub: https://unity.com/download 2. Make a new Avatar project with VRChat Creator Companion (VCC) https://vrchat.com/home/download 3. (Optional) Import Poiyomi Toon Shader (8.1): https://github.com/poiyomi/PoiyomiToonShader/releases 4. Import my provided .unitypackage file Open Avatar.scene, login using the VRchat SDK, build & upload! --Instructions for VRChat Quest (Cont.)-- 1. Copy the Avatar ID that generated after uploading to PC (In the VRChat SDK, click on the Content Manager tab, you'll see "Copy ID") 2. Click on the _Quest avatar and attach/paste the Avatar ID (In the Inspector, on the Pipeline Manager component, you'll see "Blueprint ID", then click Attach) 3. Click on File > Build Settings... > Android > Switch Platform (Delete _PoiyomiShaders folder if you imported to help speed up the process) 4. Open the VRChat SDK and build & upload again! (If "Build & Publish for Android" is gray, delete/inactive the PC avatar) **Please do not make public** **Please do not redistribute** --Contact-- Twitter: https://twitter.com/Shadsterwolf すみません、にほんご はなせません。(╯°□°)╯︵ ┻━┻